A few services ago we had one of our Youth Ministers preach. The topic wasn’t necessarily about the Biblical teaching of One God, however some verses used in the sermon really stand out:
Posted on September 11, 2010
The next release of dyn4j is ready! The new version, 2.0.0, features CCD and ray casting.
Posted on September 09, 2010
A new release is ready with some significant changes, mainly very stable stacking thanks to Box2d’s contact block solver.
Posted on July 29, 2010
After the first release of the dyn4j project, I felt that it would be good to pass along what I learned about constrained dynamics. This is not an easy subject and aside from purchasing books there’s not much information out there about it for those of us not accustomed to reading research papers or theses.
Posted on July 24, 2010
The latest version (1.0.3) has newly added documentation. Namely references to the open source project Box2d that I meant to have in before the first release. The @since and @version tags were also added so that differences in API versions are documented.
Posted on July 24, 2010
As the first entry after the Equality Constraints post, we will perform the derivation of the Point-to-Point constraint, which models a Revolute Joint, in 2D.
Posted on July 24, 2010
It’s been a while and to be honest I haven’t completed much (as far as implementation). However, the current version of the project is now 0.7.2 so at least you can see we are getting closer to release. The latest version contains a number of improvements and two joints. The testbed received a little face lift and the tests have been tweeked for consistency.
Posted on May 31, 2010
In the last few posts we learned about using GJK for collision detection, distance between shapes, and finding the closest points. It was stated that GJK must be augmented with another algorithm to find collision information like the penetration depth and vector. One such algorithm is EPA.
Posted on May 14, 2010
The last installment talked about the GJK algorithm as it pertains to collision detection. The original algorithm actually is used to obtain the distance and closest points between two convex shapes.
Posted on April 26, 2010